![]() ![]() Rebirth addresses the origins of the supernatural objects from the previous installment. Tasi’s story arc comes full circle, but as far as the events in The Dark Descent goes it was difficult to parse how the original game fits into the overarching narrative. But the finer details in the story are easily lost in the mad-dash towards safety that Rebirth encourages at every moment. You’ll never miss out on any major revelations, however, because Tasi talks through everything that comes to light during the 10-hour adventure. In signature Frictional fashion, details about Rebirth’s plot are sprinkled across the game’s environments in notes and slabs. The story that ties Rebirth together is equally traumatic and hopeful. The second mechanic was a bit more fleshed out but still suffered from the same issues.Ī mysterious amulet Tasi wakes up with is presented as a game-changing new mechanic early in 'Rebirth,' but it doesn't live up to the hype. The amulet acts as Tasi’s ticket to an alternate dimension that unfortunately has very few uses compared to how game-changing it seems early in the game. Both, particularly the amulet, are presented as major tools for Tasi, but they never feel fully realized The second is a Death Stranding-inspired feature that can’t be described without spoiling a major part of the plot. One is a supernatural amulet that Tasi wakes up with when the game begins. Two significant new mechanics in Rebirth set it apart from The Dark Descent. This cycle is kept fresh by a wide variety of puzzle archetypes for each of the game’s stages that only slightly stale towards the end of the game. ![]() Most of the Rebirth’s puzzles rely on this satisfying epiphany moment where players understand the end goal and set off to complete their terrifying task. Players will need to hunt for clues as they try to solve 'Rebirth's many puzzles. Players must constantly juggle their supply of matches and lantern oil to illuminate their surroundings and avoid slipping into madness. This increases the likelihood of seeing the ghoulish, human husks that stalk Rebirth’s levels. Like previous Amnesia titles, the longer you stay in darkness, the more panicked you become. Every new area and puzzle made me internally squeal “NOPE,” but I pressed on anyway because of Frictional’s masterful resource management system. Throughout the roughly 10-hour plot, Rebirth beckons you into pitch-black hallways and dilapidated crypts with a slim hope of understanding what brought Tasi here. Rebirth is an insanity simulator in essence. But the title never fully lives up to the new mechanics and features it introduces early on. Ultimately, Rebirth refines all of The Dark Descent's most frustrating parts, making Frictional’s new release nothing short of high octane nightmare fuel. 'Rebirth' will make you shudder every time you turn a corner. Plus, The Dark Descents’ signature Sanity gauge has been changed into a veiny aura that slowly obscures Tasi’s vision the longer she stays in darkness. The fleshy, zombie-like Gatherers from the original have been replaced by Ghouls that look a lot like the Husks in Mass Effect, minus the cybernetics. Rebirth puts gamers in the shoes of a new female protagonist, anthropologist Tasi Trianon, who is stranded in an Algerian desert after losing her memory and her colleagues in an accident.įrictional has looked past Amnesia’s traditionally gothic aesthetic and brought to life a spooky, Tomb Raider-esque world that intrigues as much as it horrifies. A direct sequel set 90 years after the fiendish events that unfolded at Brennenburg Castle. ![]() The original made the Swedish studio the undisputed indie survival horror kings. Amnesia: Rebirth will leave you disturbed, confused, and too frightened to learn more.Īfter a decade, developer Frictional Games has revisited the first-person, survival horror classic, Amnesia: The Dark Descent. ![]()
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